ANUBHAVV (Where Curiosity Meets Reality)
ANUBHAVV is a groundbreaking educational initiative aimed at addressing the challenges of the Indian education system, specifically for students from marginalized and backward communities who lack exposure to modern technology. With 80% of students preferring experiential learning and 90% believing it enhances their understanding of complex concepts, ANUBHAVV integrates Augmented Reality (AR) and Virtual Reality (VR) to create interactive and immersive learning experiences.
Despite the benefits, these advanced tools are usually accessible only to privileged students, leaving underprivileged children without similar opportunities. ANUBHAVV tackles this issue by providing offline-compatible resources and affordable solutions, particularly for the 60% of students facing significant distractions due to lack of internet and devices. Additionally, ANUBHAVV supports teachers with targeted training and resources, addressing their struggles with integrating modern tools into the classroom. By launching a pilot program and collaborating with educational institutions, ANUBHAVV aims to revolutionize education in India, making it more engaging, practical, and accessible for all.
OUR VISION
Our vision is to revolutionize education by blending immersive technologies with experiential learning, making education engaging, practical, and accessible for every student, especially those from marginalized and backward communities. We strive to bridge the gap between theoretical knowledge and real-world application, ensuring that all learners can achieve their full potential. Through innovation and inclusivity, we aim to transform classrooms into dynamic spaces where learning is both inspiring and effective, enabling our students to compete shoulder to shoulder with their global peers.
PROJECT OBJECTIVES
Enhance Learning Experience: Utilise AR and VR technologies to create immersive and interactive educational experiences, making complex subjects more comprehensible and engaging for students.
Personalised Education: Tailor learning experiences to individual student needs and learning styles, enabling self-paced and customized education.
Skill Development: Incorporate AR and VR into vocational and technical training to provide hands-on practice and develop practical skills in a risk-free environment.
Teacher Training: Equip educators with the knowledge and skills to effectively integrate AR and VR into their teaching methods through comprehensive training programs.
Increase Accessibility: Bridge educational gaps by providing quality learning resources to remote and underserved communities, ensuring equal opportunities for all students.
Student Engagement: Foster greater interest and motivation in students through engaging and interactive learning activities using AR and VR technologies.
Continuous Improvement: Regularly evaluate the impact of AR and VR on educational outcomes and make necessary adjustments to improve effectiveness and reach.
Collaborative Learning: Promote collaborative and cooperative learning experiences among students through multi-user AR and VR platforms.
Future Readiness: Prepare students for future challenges by equipping them with advanced technological skills and a deeper understanding of their subjects.
THINGS DONE SO FAR
Needs Assessment:
- Conducted a comprehensive survey to identify key challenges in the school, including student preferences, access issues, and teacher support needs.
Technology Integration:
- Researched and selected immersive technologies (AR and VR) suitable for enhancing educational experiences.
- Performed technology demos for school staff and TFI staff.
Pilot Program Planning:
- Designed a pilot program to test and refine the immersive learning tools in select schools.
- Identified pilot educators to prepare for the implementation phase.
Teacher Training Initiatives:
- Created a professional development curriculum focused on integrating AR/VR technologies into classroom teaching.
- Conducted initial training sessions for teachers in preparation for the pilot program.
Partnership Development:
- Planned and established collaborations with educational institutions, technology providers, and local communities to support the project’s rollout.
TIMELINE
- July: Planning and Fund-raising
- August: Lab Setup and Teacher Training
- September: Induction and Trial Run of the Pilot.
- October: Data Collection and Data Tracking
By integrating immersive technologies into education for underprivileged and marginalized students, ANUBHAVV aims to level the playing field, offering these children the same opportunities as their more privileged peers. Our goal is to create an inclusive educational environment where every student can thrive and compete on a global scale. We invite you to join us in this transformative journey.